This tutorial is intended for beginner modders, or mod users who want to know how to see if an XML mod requires an update. Method 1. The quick and easy way. You must prepare for this before you patch. You will need: Setting up the files. If you haven’t already, download the NRaas Packer and Delphy’s Sims 3 Dashboard. If you have Windows 7, you can download both of these and use them immediately. If you do not have Windows 7, you will need to install Microsoft . NET framework 2. 0 for the Dashboard, and Microsoft . NET Framework 3. 5 for the Packer. Before you patch: Browse to: \Program Files\Electronic Arts\The Sims 3\Game\Bin\Gameplay\ and select Gameplay. Data. package **. Right- click and select copy. Now paste the file somewhere safe. On your desktop, or make a new folder. Posts about how to check if a mod needs to be updated written by Nona. I’ve been modding the Sims 3 for over two years. Latest Update for: 1.2.7. This update deals with some issues on Mac systems that can crash the game while connecting. Awesome Mod Incombatibility Message: Sardonic: 17. AwesomeMod for Sims 3 1.63: bacha: 10 16508 2014 January 31, 15:28:44. Extended Life for 1.50: Raycee: 9 4629 2013 June 30, 05:41:29. Update History; Update History Testing; Mod Updater. Base-Mod: Eleven: 1.50. Sims 3 Sims Downloads. Sims 4 Sims 3 Sims 2 Sims 1 Artists Members. Log in to your Account. Jul 29, 2016 by jessesue2. Jul 20, 2016 by jessesue2. I save mine on a separate hard drive in a folder a called Gameplay. Data. Rename the Gameplay. Data. package to Gameplay. Data- patchlevel. For example: I would name the Gameplaydata for 1. Gameplay. Data. 12. Patch your game. Repeat steps 2 and 3 to find the new Gameplay. Data. package and make a copy. Rename it to Gameplay. Data. 13. 1. package (for example) if you want to. Looking for changes. Now open NRaas Packer (simply double click on NRaas. Packer. exe). Click the button with the two arrows in the upper left corner (tool. Strip. Button. 1). See Pictures below. You will now see “Left File” and “Right File.” Add the Gameplay. Data. 13. 1. package to one, and Gameplay. Data. 12. 9. package to the other. It doesn’t matter which. In the Results field, click Browse, choose a name for your results file (Changesfor. Press compare, and wait for a small window to pop up which says “Complete.”Browse to the folder where you saved your results, and place a copy of the package file into your Mods folder, where the rest of your mods are for the game. Tutorials; Forum Overview; Building; CAS Parts. Sims 1; Sims 2; Sims 3; Sims 4; Sims Medieval; General Discussion. Home The Sims 3 Game Mods. The awesome Velocitygrass over at Mod The Sims. NRaas Mods Updated For Patch 1.50. AwesomeMod is a core mod for The Sims 3. A large change is the replacement of the default story driver with the Awesome Story Driver. POSTED ON 01/24/14 05:31 PM. 50% OFF Monte Vista Standard Edition! Find all the latest The Sims 3 PC game downloads on GameWatcher.com. The 1.63.5 cumulative patch for The Sims 3. This will update any version to 1. The 1.50.56 cumulative patch for The Sims 3.Run Delphy’s Dashboard Tool. Any mod that is marked as conflicting with Changesfor. You can also open the package that Packer generated and look to see exactly what resources are included in the package. Any mod that affects even one resource in that package will need to be update. If you install via Origin, your games will be in Program Files\Origin Games\ and (b) whether you have a 3. Operating system. If you’re on a 6. OS, your games will be in Program Files(x. This method cannot test for incompatible script mods. Don’t forget: Core mods must always be updated for a new patch. You can use this method to test for changes in the Fullbuild packages. Method 2. So, you don’t have the Gameplay. Data. package from the previous patch, or you only need to check one or two mods? That’s no problem. You will need: A Sims 3 package editor, such as S3. PE, Packer or Postal. I recommend S3. PE for this. A text comparison tool, such as Win. Merge or P4. Merge. I use Win. Merge, but P4. Merge works for Mac. The mod(s) you want to check. The new Gameplay. Data. package. If you haven’t already, install your package editor and text comparison tool. I will use Win. Merge for this. Open Winmerge and start a New Documents (Ctrl+N). Leave Win. Merge open. Open your mod in your Package Editor and look at the resource list. If there are any files called . You can only use this method for XML and ITUN resources, so if the mod doesn’t have any of those in it, close it and wait to hear from the author. Choose a resource. If you are using Packer, right click and choose Edit. If you are using S3. PE, click on the resource and you can see the text in the right- hand pane. If you can’t see any text, go to the bottom of the window and where it says Preview: tick the button next to Value. Put your mouse cursor in the text area and hit Ctrl+A, then Ctrl+C. Go back to Winmerge and paste the text into one of the columns. Now you will need to find the EA XML/ITUN resource. Many modders do not include the resource name in the package, so if there is no name, you’ll have to find the name from the modder’s post/thread, or use the Instance ID. To copy the instance ID in both Packer and S3. PE, right click the resource and choose Details. Highlight and Copy the Instance ID, then close the Details box. Open the Gameplay. Data. package (see step 2 in Method 1 to find the Gameplay. Data. package) in your package editor and find the original resource. In S3. PE, you can use the filters at the bottom of the program to find your resource. Tick box that says “Filter Active” and put the name of the resource in the Name field. Otherwise you can put in the Instance ID in the Instance ID field. Make sure you tick the box next to the field that you want to use, so it is included in the filter. I don’t know how to search one package file for a specific instance with Packer, so if you don’t want to use S3. PE, you’ll have to sort by Instance ID and find the resource the hard way. Repeat Step 5, pasting the text into the empty column. In Win. Merge, hit F5 (blue and green arrows at the end of the task bar). If you find any gray areas, the mod is incompatible with the patch*. If you find no gray areas, and the mod you’re checking edits multiple XML/ITUN resources, make sure you go back and check each resource. In Win. Merge, gray areas show that one document is missing text that the other document has. This is almost* always bad for mods and you should wait for the mod author to update the mod. Yellow areas are not bad. Those show that there is a difference between the text, rather than that text is missing, and modders change stuff.*In some cases, a modder may legitimately remove text from (or add text to) an XML tuning file, in order to achieve the desired results for a mod. In those cases, gray text would not necessarily be an indicator that a mod would need an update. However, since this mod is intended for beginners, I prefer to stress the fact that missing text is a sign to wait to hear from the author. Generally speaking, when EA updates for an EP (or SP), more information is added to the game files, so missing text is likely to be an indicator that the mod will need an update (otherwise it may be missing information pertaining to the EP/SP). I hope this wasn’t too confusing! Additional Credits: Inge & Peter Jones for S3. PE, Twallan for NRaas Packer, Sim. Ad for the idea of putting the results packages from Method 1 into the Mods\Packages folder and running Delphy’s Dashboard. There’s never too many tutorials! March 6, 2. 01. 2. Posted by Nona. The Sims 3 Game Mods Archives. Founded in 2. 01. Sims. VIP is the largest news outlet for The Sims franchise. We are dedicated to providing you with the latest news, game guides, tips, tutorials, and original content for EA and The Sims. This site is not endorsed by or affiliated with Electronic Arts, or its licencors. Trademarks are the property of their respective owners.
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